Bookish Games: The Lunar Chronicles Edition GAME OVER!

Bookish Guides

Bookish Games: The Lunar Chronicles

Welcome to the Bookish Games, a variation of the game Mafia (aka Werewolf) that was previously hosted at A Bookish Heart and is now hosted at Oh, the Books! For each game, a popular YA book is chosen to be the theme and players are assigned different character roles and powers. Their end goal is to ensure that their team is the last one standing, even if they don’t know who their other teammates are!

If you are not signed up in the game, please refrain from commenting on these posts (otherwise they will be deleted). Instead, you can contact me via the Oh the Books! contact form or Twitter to gain access to a page where you can discuss the game with other players once they are eliminated.



Roles and Alliances


  • [DAY] Briana @ Pages Unbound as Lunar Guard, Team Luna, Goon.
  • [NIGHT] None


  • Inge @ Bookshelf Reflections as Iko, Team Earth, Cop & Mechanical
  • Chantelle @ Oh, the Stories You’ll Know as Linh Adri, Team Earth, Roleblocker
  • Tory @ Paper O’Clock as Human, Team Earth, Townie
  • Jeann @ Happy Indulgence as Nainsi, Team Earth, Mason & Mechanical
  • Anne @ Lovely Literature as Dr. Erland, Team Earth, Doctor
  • Jade @ Bedtime Bookworm as Human, Team Earth, Townie

TEAM EARTH WINS! Congrats to Team Earth for finally pulling together to eliminate Team Luna. It wasn’t looking too promising in the beginning, with one of your big power roles being eliminated Day One followed by numerous other Team Earth players, but thanks to the collective effort of your team at the end, you managed to secure the win. Great work!

The Bookish Games - Survivor Swag!PRIZES: Survivors, please make sure Kelley has your mailing address ASAP if you would like to receive a Lunar Chronicles Edition survival post card! You definitely earned it!

The MVP(s):

Personally, I think everyone deserves a pat on the back this edition. From the players who survived until the very end to the dead players who got comfortable in the ICU, everyone who played contributed in some way and made moderating this game a lot of fun. Thank you for that.

But hey, the game is always more fun with a MVP!

As we had a hard time choosing just one stand out player this edition, we decided to give the dead players 48 hours to vote on which remaining Team Earth player deserved the title. The votes are in and this edition’s MVP is…


We could write out why Inge deserves this title, but we think Sebastian did a pretty good job of summing it all up in his comment:

…if she hadn’t outed herself as the Cop then Val probably wouldn’t have gotten eliminated and in my opinion this kill was the turning point of the whole game. Also Inge’s move was very altruistic because she didn’t think about her own survival but was willing to sacrifice herself for the benefit of Team Earth, so I think she truly deserves the MVP title!

Congrats Inge! Way to lead Team Earth to victory because as Sebastian said, if it weren’t for you (and an error on the Mafia’s behalf) this game might have ended very differently…

MVP PRIZES: Inge, if you would like the MVP t-shirt, please make sure Kelley has your mailing address and t-shirt size ASAP! Thanks!


Inspired by the first book of the Lunar Chronicles, Cinder, there were a couple of twists built into the set-up of this game: the plague, lunars, and the mechanical. Read on to find out more (because no matter which team you were aligned with, you didn’t know about all of these twists and many players seemed to forget about them even though they speculated on their likeliness in the game early on):

The Plague

Of course we had to work letumosis, a huge part of Cinder, into the game. We didn’t want too many people dying each Day/Night, so we decided to adapt the Mafia’s Night kills to letumosis infection. Each Night the Mafia could choose one person to infect and that person would then die… but not right away. Unlike normal Night kills, the infected would die at the end of the following Night instead of automatically showing up dead the next Day.

There was also a restriction put in place for the infected players: they were not allowed to vote for someone during the extra Day they were alive. That’s right. Once infected, the players were contacted to inform them that they could not vote during the next Day, or tell anyone of their voting restriction, or else risk automatic disqualification. The thought was to replicate the gradual nature of the plague by limiting the player’s ability to function in the game while infected, and what better limitation that restricting votes?

How did this infection work when it came to roleblocking and protection though? Roleblocking could stop the Mafia from infecting a player the initial Night, and a doctor’s protection could heal a player after they were infected the following Night. Does that make sense? Let’s look at Night Six, for example. Briana targeted Inge for infection, Anne protected her, and Chantelle blocked Briana. Ignoring the fact that Inge is Mechanical (see below), the thing that saved her that Night was Chantelle’s roleblocking and NOT Anne’s protection. Anne’s protection would have only worked the following Night once Inge was already infected (and she wouldn’t have been able to protect her that Night because a Doctor cannot protect the same person on consecutive Nights). Crazy, right?

The Lunars

Another element from the series that we included in the game was the glamour abilities of the Lunars. Glamour, in the books, is the manipulation of bio-electricity and allows the Lunars to put thoughts into the minds of others. We implemented glamour into the game by giving Queen Levana the powers of being investigative-immune and vote thief.

Investigative-immunity is a power that we’ve given the Mafia in practically ever edition of the game. It allows one Mafia player to show up as a Townie if investigated by a Cop (and it definitely helped buy Joséphine a few extra Days in this game).

The Vote Thief power is a new role we decided to test out. It could only be used one time during the game, and it allowed the Mafia to control one player’s vote during one Day in the game. The Mafia player would submit the form at Night stating who their target is and who they would like them to vote for, and the following Day that player could only vote for that designated player and no one else. There was no rules for when or how they voted for that person; the only restrictions were they had to vote for that person and could not inform others that their vote was being manipulated in any way. This power was used on Sana in Day Four of the game, forcing her to vote for Jeann.

The Mechanical

If there’s one thing you should know about having Kelley as a co-host for the Bookish Games, it’s the fact that she likes to make things as true to the book as possible. For this edition of the game, that meant making sure the cyborgs and androids weren’t affected like humans were by the Lunars.

Cinder and our two androids in the game were “Mechanical”, or immune to the effects of the plague and vote thief. If targeted by the Mafia for infection, they would not die. If targeted by Joséphine for the Vote Thief powers, nothing would happen. They were immune to some of the deadliest powers of the game making them incredibly strong. (Of course, it didn’t really do much to help Sebastian as he was eliminated Day One.)

Neither the Townies nor the Mafia were informed of the definition of this special power, including those who had it. We wanted to keep it under wraps because informing players of the definition of the Mechanical would give away the twists. Sorry, not sorry. 😉

The Strongman

Between the fact that the Mafia’s kills wouldn’t take affect right away and that three players were immune to their powers, we felt it was important to give the Mafia an extra boost to balance the game. As a result, we gave one of their players, Val, a limited Strongman role. Twice during the game, the Mafia could choose to send Val to complete their kill as a Strongman, which would result in an unstoppable kill happening that same Night instead of a delayed infection kill. (Think someone being sent to actually physically kill the target, instead of infecting them with the plague.)

When Kelley and I decided to implement this role in the game, it was with the hope that the Mafia would use this power to target those who didn’t die from their infections (the Mechanical players). Unfortunately for the Mafia, since they weren’t aware of the intricacies of the plague and immunities of the Mechanical, they didn’t save their Strongman ability for those players but instead tried using them to cause havoc in different ways.

It is Asti’s belief that this is to blame for the Mafia’s loss this edition of the Bookish Games. Can you imagine how the game would have been different if the Mafia used their Strongman power to kill Inge after Night Three when she survived her infection? Inge wouldn’t have been able to investigate and out Val (along with all her other investigations) and the Mafia wouldn’t have wasted a couple of their potential Night kills on her (they ended up targeting her three out of the eight Nights). By not using their Strongman powers on her, the Mafia pretty much made Inge invincible and paved her path to MVP status: she couldn’t be infected at Night because she was Mechanical and she wasn’t going to get voted out during the Day because everyone believed her Cop claim, so she could continue to investigate players each Night until Team Earth sealed their victory. It’s pretty much the defining moment of the game.


As always, here is the information for the secret pages and access to the master sheet where we kept track of each Day/Night actions. If you have questions about anything, don’t hesitate to ask!

  • GoogleDocs – Master Sheet – Spreadsheet that contains information about each Day’s votes, each Night’s actions, and all eliminations. Just click on the tabs at the bottom of the sheet to see what went down each Day and Night of the game.
  • Page: LNM – Team Luna (password: mirrormirror) – The Mafia team were allowed to discuss each Night which players they wanted to infect or kill.
  • Page: ECP – Prince Kai’s Private Chambers (password: spyonluna) –  The Masons were given a private page where they could talk about the game anytime during Day and Night.
  • Page: ICU – Morgue (password: theplague) – Dead Players (or spectators who were interested) could gain access to this page to discuss the game outside of the main posts, and discuss they did.



If you would like to get an email reminder when the sign ups for the next edition go live, we’ve created a mailing list just for you! Just enter your email address below:


What do you think? Were you surprised by anything in the game? Did you have fun? Anyone planning on playing the next edition?

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